One of the good things about the world that awaits us after our collapse is that games will be a much bigger part of everything; they'll be at the heart of learning, socializing, and even working. Can you charge consumers for games, though? I think that will end up being as effective as charging for software, or for music. -- KM
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Blizzard Entertainment, owners of World of Warcraft, announced this morning that the game now has more than 10 million paying subscribers around the world. Online gameplay costs an average of $15 USD per month.
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