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Serious Games As Customer Touchpoints
 
Published by kidmercuryblog
12-14-2007

Serious Games As Customer Touchpoints

by: Eliane Alhadeff (also see Business & Games) By 2010, says Gartner, 20% of global Tier 1 retailers will have some kind of marketing presence in online games and virtual worlds.

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trends, games, virtual worlds

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